Can you add ojamagic with ojama blue
Would you like to react to this message? Create an account in a few clicks or log in to continue. Role Play Academy concerning a project to improve duelists. Search Query. Display results as : Posts Topics. Advanced Search. Subject: Ojama deck guide Sun Nov 03, am. I'm feeling in a writing mood and the idea of making a guide on one of my more knowledgeable decks seemed like a good plan.
So here's my deck guide on an old deck that I used to main that has made it's mark as one of the best decks I've ever run: Ojama. I've lost touch with Ojama over the months as I've begun to build other decks that seemed to interest me more, so I've more or less been letting my Ojama deck collect dust. It's a very good deck, don't get me wrong, but I've just lost my passion for it. Hopefully this'll help someone else love the deck like I once did. A lot of people would think that Ojama are a silly archtype to run and as such people really don't give it much of a chance.
I started liking Ojama close to a year ago and thought it would be a neat deck to try considering not many people use it anymore. After a short period of time I turned a laughing stock of an archtype into a deck that could hold its own and keep up with Prophecy, Rulers, Evilswarm, etc. There really isn't one type of Ojama deck that people agree on though. Like all other OTKs, it takes having roughly specific cards 4 of which are easily searchable and completely wiping out your opponent in one shot.
I'll elaborate more on this later. Ojama beatdown: Involves using monsters much like Ojama with low attack and high defense to power down your opponent. There are a few more variants box of friends, crashbug, solidarity but I've found these to be the best mostly lock and OTK.
When they first came out nobody really understood what the reasoning behind them was. As time went on they got more support and now are a force to be reckoned with. Although they have no effects they are an essential part of almost all Ojama decks. I would run 2 of each. Running 1 of each is far too little and running 3 can get dead draws horribly. Probably the most essential Ojama card of the bunch.
Another key card which the tool of which you bring out all of your 3 vanilla Ojama at once, thus being able to activate Ojama Delta Hurricane. I would recommend running 2. Having only 1 creates problems if it is solemn'd. The selected zones cannot be used. One of the variants to the OTK combo.
This is mostly used in lockdown strategy to destroy your opponents chances of swarming. If attempting to use in the OTK, run 1. In lockdowns run In my opinion, slightly better than Ojama king. Although he can't take up to 3 spaces, he is easier to summon due to Instant Fusion. Although destroyed at end phase if summoned by Instant Fusion, using Ojama Country's effect to bring him back from the grave with ease.
Only use in lockdowns or with Ojama Synchro. Run in those. Ojama Delta Hurricane!! Destroy all cards on your opponent's side of the field. Key card of the OTK. Better than dark hole, lightning vortex, torrential, etc all for the price of summoning your 3 vanilla Ojama really not that hard.
I recommend This card is another of the key searchers in your deck. While using Ojama Blue to search out this card and other essential OTK cards, use this card to bring your 3 vanilla Ojama to your hand. The problem people have though is choosing how many of this to run. This all depends on how many sets of vanilla Ojama you run.
My theory is that you should always run 1 less Ojamagic than you do sets of vanillas. I recommend 1 myself, due to usually running 2 sets of vanilla. Destroy all monster s on the field that include "Ojama" in their card name, except the selected "Ojama King". Lol no. Run 0. An essential card for every Ojama deck. This card can be such a troll it's ridiculous. Switching opponents attack and defense of all of their monsters for the price of having one Ojama on the field.
Always run 3. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes points of damage. This isn't only used in Ojama decks, but also in other lockdown decks. Any deck that swarms will hate to have this against them.
Unless they can synchro with them, it's a burden. In most Ojama decks I wouldn't recommend it unless you feel like it but in lockdowns run 2. Now that we've covered all of the Ojama archtype cards, let's move on to the massive support cards Ojama can utilize. Considering Ojama are all light attribute, its a must have card. Considering they have 0 attack it will always result in both monsters dying unless you have your Ojama Country on the field.
Great counter to have in bad situations plus using it with Ojama Blue will allow you to kill an opponents monster and search two Ojama. Run 1 or more if banlist ever allows.
I'm not a huge fan of this card honestly. Yea it can summon all of your Ojama, Honest, also himself, but it's always in attack.
Some people can make use of this card well but I never liked it. Run Great way to summon Ojama Blue and stop your opponent from attacking directly after Hamster's death. In my opinion, always outclasses Shining Angel. Run 3. Slightly less better than Hamster due to the fact that it doesn't summon an Ojama, but it can add it to the hand.
This could also work very well in Synchro Ojama decks. If only it wasn't banned ;-; If he ever comes back to us, run 1 in every build. That monster's effect s is negated. I run this even if its not in an Ojama Synchro deck. Can revive an Ojama Blue with ease or any other fallen Ojama and either use them as a line of defense or setup a wide variety of synchro monsters.
Better in some builds than others. I run 2 in my OTK build for an extra kick and I recommend the same to anyone else. In Ojama synchro though, run 3. The other Synchro Material Monster s cannot be Level 4. Another of the key tuners in Ojama synchro decks. I prefer junk over this only because I feel like majority of synchro level 5s are far better than level 6s.
I would run in ordinary builds and in synchro builds. A card I've recently discovered in a duel from a fellow academy member. Debris and junk could revive this and if you control another Ojama it could prove handy in decreasing the attack of a monster of your choice to 0.
I would personally run unless you're attempting a solidarity deck. Would seem like a decent support card. Tragoedia Level 10 Dark Fiend? You can Special Summon this card from your hand when you take Battle Damage. Once per turn, you can send 1 monster from your hand to the Graveyard to take control of 1 face-up monster your opponent controls with the same Level as the sent monster.
Once per turn, you can select 1 monster in your Graveyard; this card's Level becomes the same as that monster's, until the End Phase. Due to Ojamagic making hand advantage simple, I would seriously recommend this. Stops getting OTK'd and then some. Great way to turn around a match in a heartbeat. Same as Trag but with restrictions. Frankly, I would get this out on the field before you throw down your field spell or a royal decree if you plan on running that. You can discard this card to the Graveyard; Add 1 "Polymerization" from your Deck to your hand.
I prefer Super Polymerization myself. Yea it could be used as a fusion material but I don't know. I don't like it. Works just like Hamster and a great way for getting out Ojama Blue. It's definitely a card worth putting in. Once per turn, you can activate 1 of these effects. This card cannot attack the turn you activate this effect. It does take a bit of dark monsters being added to your deck to pull it off mostly Junk Synchron but it really destroys shit nonetheless, as i'm sure everyone has faced before.
Run 1 or more if ever possible. Whether you're playing offense with Ojama Country or taking a beating from a Blue-Eyes White Dragon, this card is amazing for Ojama decks. Can pull off a near OTK with two of them plus one Ojama. Two Gachi plus one Ojama. Ojama Red will be taken out. Ojamuscle has helped me a few times - I only have one in there because I can retrieve it quickly if I need it. Instant Fusion will be worth putting in there for sure.
I think it'd help with fusions. And should I take out one Ojamagic? Three become useless if you draw a normal-ojama. Thanks for your help. I use Ojama Country 's effect to discard it from my hand. I just checked it's effect again, and I have always thought that you could only use his effect once per turn Wiki Explore.
Structure Deck R Starter Decks. Game terms. Summoning conditions Normal Summon Flip Summon. Flip Gemini Union Spirit Toon. OCG Structures.
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