Pokemon which generation is the best
Was it a good idea to add Mega Evolutions? It's hard to say, but it undoubtedly shifted the balance of gameplay and influenced the narrative, with players learning to use Mega Evolutions from a guru in Shalour City as part of the main story.
As well as Mega Evolutions, the gen 6 games once again taught players about Gym Leaders and the world of Pokemon. This time, however, it was the Kalos region, a place that was heavily inspired by France, that served as the games' setting. Overall, the plot is a little thin when compared to other Pokemon generations. It's predominantly about Mega Evolutions and is also reminiscent of the first generation of the Pokemon games.
Gen 4 is a great example of the classic "If it ain't broke, don't fix it" mentality. The games start with the protagonist in his hometown, where he and his friend see a television report about a Red Gyarados that was spotted swimming at Faraway Lake. After Professor Rowan accidentally leaves a briefcase containing three Pokemon at the lake, the protagonist is attacked and takes a Pokemon.
Later in the game, players are also introduced to the god of Pokemon and the creator of the universe, Arceus. Overall, it's an engaging plot, even if it pays homage to the original story a little too often. Their narrative has parallels to the original story, but is also quite profound on many levels.
The protagonist's best friend, Hop, is someone that players will either love or hate. He acts as a guide, but it often feels like Hop holds the player's hand just a little too tightly throughout every moment of the game. The beginning shows the Pokemon Champion Leon, who happens to be Hop's brother, Dynamaxing in battle. This foreshadowing is Pokemon 's creativity at its very best. The story continues long after the game is over and while it could perhaps have been a little less linear, the plotline about artifacts and ancient Galarian kings is fascinating nonetheless.
The games' largely linear narrative involves the anti-hero, N, who also happens to be the leader of Team Plasma. Team Plasma plans to take Pokemon from humans to liberate them from their masters. However, it's ultimately revealed that N's adoptive father, Ghetsis, is using his son as a pawn to take over the Unova region.
This generation had one of the longest stories to date, and one that was filled with many twists and turns. It also stands out for its lengthy endgame, in which players can battle the Seven Sages. Here is Red's team when one finds him in Silver Cave:. Generation I may be lacking in the modern quality of life fixtures, but on a pure design level, it features some of the franchise's best dungeons and enemy party composition.
The higher encounter rate plays into this as well, but Generation I knows how to approach difficulty. This is best conveyed through the starters: Bulbasaur offers the easiest main game playthrough, Squirtle offers a decent challenge, and Charmander has a rough start akin to a hard mode.
The curve balances itself out around the third Gym, but Generation I can be a decent challenge from start to finish. The Elite Four in particular can be a real wake-up call for any trainers relying primarily on their starter. Blue is one of the most formidable Champions in the series. It should also be mentioned that his team changes a bit depending on the starter the player chose as he will have one of the starter final evolutions as well as a rotation of Gyarados, Exeggutor, or Arcanine depending on what coverage his team needs to support his starter.
FireRed and LeafGreen are remakes of Generation I, and generally do a great job at upping the difficulty by just a bit. More importantly, Emerald introduces the Battle Frontier, and its first depiction is fairly difficult.
Succeeding at the Battle Frontier requires a level of strategy the main games rarely ever need. In this manner, Steven Stone echos the way Red went off into the depths of a dank cave for the solitude and space required to become a truly powerful trainer.
Because of his training in Meteor Falls, where the player can find him after beating the Hoenn Elite Four and Champion, he has become the most powerful trainer in the region. His team boasts high levels and some decent movesets, though they are notably resilient due to being all Steel, Rock, and Ground types.
Here is Steven's team when encountered in Meteor Falls:. Not only is Sinnoh one of the tougher regions in general, but Platinum also beefs up the storyline to include even more boss fights— many of which are actually a challenge.
More notably, Cynthia might very well be the single strongest Champion in the series. Johto itself is still on the easier side, but Kanto has been rebalanced and the post-game is harder on a whole. However, Yellow is undoubtedly the best version. It includes all three starters, and Charizard could learn Fly. The game forced the player to choose Pikachu as a Starter, and the yellow mouse was incapable of evolving, similar to its anime counterpart. The enhanced version of the Johto games, Crystal , isn't the best option, despite what many would believe.
Firstly, its legendary mascot is slightly better than Silver 's Lugia due to a better type-combination. Ho-Oh is also vastly superior to Crystal 's Suicune and is one of the region's best Fire-types, provided the player didn't choose Cyndaquill. Lugia doesn't coincide with any of the Starter's types, but it takes forever to learn a Psychic-type move, with training taking place until the ridiculous level of Ruby and Sapphire each have their strengths and weaknesses.
Still, Emerald combines the best parts of both games and becomes the superior version. The new Champion, Wallace, isn't as good as Steven , but the Battle Frontier almost single-handedly makes the game better.
Giratina and the Distortion World are some of the most ambitious storylines the franchise ever tackled. The visuals in the Distortion World were also quite impressive, pushing the boundaries for what the DS could achieve. The addition of Looker, a character that would go on to reappear in several games, and the Battle Frontier made for one of the best post-games in the franchise.
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